A fun iPhone (and many more) game. Your job is to build and manage an ever growing subway system, until eventually unhappy riders revolt. The gameplay is fairly simple, with very few different types of resource to manage, but each play through is different. I’m still working out a few strategies, but just when I think I’ve nailed it, I’ll get an uncooperative map. It’s both like and unlike Flight Control. In many ways better. More variation. The intensity builds up over time, but it never demands unblinking concentration. More strategy than action. The game strikes a very good balance between abstraction and realism. Station types and passengers are just shapes like circle and square, but it’s easy to imagine them as residential and commercial districts.