the three line single binary compiler free blog
A silly experiment that quickly ended up deep in the rabbit hole.
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A silly experiment that quickly ended up deep in the rabbit hole.
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C functions commonly, though not universally, provide information about a failure through the global variable like errno. Provide, not indicate. If there’s no error, as indicated by the function’s normal return value, the value and meaning of errno is unreliable.
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It started with a simple feature addition. It always does. And then the murders began. I don’t think I’ve ever introduced so many bugs by changing so few bits.
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Two years ago, all the cool tech influences got an Asus Zephyrus G14 laptop, and all I could think about was getting one, but then I didn’t. The ports were closed, the boat got stuck, whatever, but mostly the promised QHD screen model never seemed to materialize. Now finally it has, and it’s 16:10 even, so finally I got one.
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Some bugs, some ambiguities, some assumptions, some bad results. Nothing went too seriously wrong, but it seems like an interesting case study in code evolution. I had nothing to do with finding or resolving the issues, I’m just commenting.
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Fantasian is an Apple Arcade exclusive Final Fantasy style RPG. I liked it.
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A few thoughts on the BCBCBC vulnerability. Original report. There’s a few things not explicitly stated in the report, which I thought may be interesting.
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Sometimes you have a large file when you want a small file. You may not be able to edit the large file, but that’s okay, you can simply read the small part you want out of the large file. libfdview is a proof of concept library that presents a smaller view of a larger file.
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I wrote some rust code. I used unsafe. It was unsafe. After months of contemplating this unfortunate result, I’ve found someone else to blame.
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This post never made it into words when planned, so the references are a bit dated, but I think it’s still mostly relevant. (For those who are familiar with the references.) Some time ago, I saw a claim that the software developers who worked on Zelda: Breath of the Wild are much better than the developers for Elder Scrolls: Skyrim which has a great many bugs. I agree that Skyrim (and every Bethesda game) has an infamous reputation for lots of bugs, much more so than the Wild, but I don’t think we can conclude much about the skills of the people jamming code into vim or notepad++ or whatever.
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